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	<title>Comments on: cocos2d-iphone blocking touch events</title>
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	<link>http://hamishrickerby.com/2009/02/01/cocos2d-iphone-blocking-touch-events/</link>
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		<title>By: Andrew Pouliot</title>
		<link>http://hamishrickerby.com/2009/02/01/cocos2d-iphone-blocking-touch-events/comment-page-1/#comment-54</link>
		<dc:creator>Andrew Pouliot</dc:creator>
		<pubDate>Tue, 03 Feb 2009 21:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://hamishrickerby.com/?p=285#comment-54</guid>
		<description>Yup, you&#039;re wrong.

CFRunLoopRunInMode very much does something. The test is only to see if you should stop doing it. It&#039;s an event-processing loop, which sounds exactly what wasn&#039;t happening before….

http://developer.apple.com/documentation/CoreFOundation/Reference/CFRunLoopRef/Reference/reference.html</description>
		<content:encoded><![CDATA[<p>Yup, you&#8217;re wrong.</p>
<p>CFRunLoopRunInMode very much does something. The test is only to see if you should stop doing it. It&#8217;s an event-processing loop, which sounds exactly what wasn&#8217;t happening before….</p>
<p><a href="http://developer.apple.com/documentation/CoreFOundation/Reference/CFRunLoopRef/Reference/reference.html" rel="nofollow">http://developer.apple.com/documentation/CoreFOundation/Reference/CFRunLoopRef/Reference/reference.html</a></p>
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